Description
Virtual Avatar Full-Stack Master Class
— From mesh extraction, rigging, facial, Warudo blueprint to original 3D modeling!
HEAD COPY
"Implement all the techniques listed on outsourcing menus yourself without relying on others anymore!"
Transactions range from 15,000 KRW to 1,500,000 KRW per case,
All practical know-how from a professional virtual commission artist is taught in real time.
You will learn only 'truly useful skills,' not vague theories.
Prepared for these people!
Those who stayed up all night due to poor tutorials
: Have you suffered alone from mesh holes, weight breakage, Unity errors?
Virtual streamers burdened by outsourcing costs every time they modify or set up avatars
: Those who want to perfectly fix costume changes, hair changes, and facial settings by themselves
Those who want to establish solid income as a virtual 3D commission artist
: Those who want to receive high-priced outsourcing orders with high demand such as mesh extraction, rigging, blueprint, facial, etc.
Those who want to create immersive and fun interactions on broadcasts
: Those who want to set up fun features themselves using Warudo blueprint
CURRICULUM (6 Core Master Parts)
This course covers all work items from my actual commission menu.
PART 1. Mesh Extraction & Asset Custom Modifications (VRC / Warudo / VSF)
- Custom fitting for exclusive/non-exclusive costumes & hair (costumes, hair, accessories)
- Asset combination & shape key modifications
- Prevention of existing hair/costume clipping and precise fitting
- Real-time shadows & fake bangs shadows 3D setup
- Body replacement & body modifications, wardrobe system setup, straight bangs, animal ears linkage
PART 2. Rigging & Physics Engine (PhysBone & MagicaCloth 2)
- Full-body humanoid & non-human (beast, wings, quadruped) special rigging
- Circular sway (skirts, long coats) & hair/costume bone rigging
- Single area clipping prevention / chest physics / single bone weight correction
- MagicaCloth 2: full-body clipping prevention, hair, costumes, skirts/outerwear, complex costume physics setup
PART 3. Facial Remodeling / Facial / MMD Expression Setup
- Blender omakase & illustration-based 3D remodeling
- ARKit 52 facial expressions creation and avatar expression/part linkage
- Basic avatar expressions & lip-sync (a, i, u, e, o) & conditional smiling eyes / shaped eyes
- Special MMD-compatible expression keys (tears, heart eyes, etc.) single item creation and key adjustments
- Poing eyes, VRC shortcut expression layout alignment
PART 4. Warudo Blueprint Performance Nodes
- Broadcast interactions: rotating wardrobe, water cannon, hitting head with props, sky launch, burying props
- Posture & dance: holding mic and singing, dance moves + automatic camera work linkage
- Pranks & reactions: head grows when ball is big, head squashes when hit by hammer, nodding standby mode
- Interactions: spinning chair, grabbing and pulling props, petting, ? MiaPing, etc.
PART 5. Texturing & Optimization (Virtual Performance Up)
- Retexturing: partial/full retexturing, texture omakase, existing costume material/pattern modification, tattoo addition, mask map separation
- Hair Coloring: color replacement, bridge, gradient, 3-tone gradient, secret two-tone
- Optimization: format conversion, retopology (mesh reconstruction), polygon reduction & material integration
- Mesh Shaping: UV unwrap and spatial efficiency packing, defective mesh cleanup / duplicate vertex correction, VRC express menu arrangement
PART 6. Original 3D Modeling Full Package
- Head Sculpting: eyeballs, oral cavity sculpting, basic emotional expressions, 4+ original eyelashes
- Costume Production: fantasy armor, techwear, SF suits, stage costumes, uniforms/school uniforms, casual, shoes
- Hair & Parts: complex braided hair/long hair, basic hair, animal ears & tails, fashion accessories, jewelry/glasses
- Functional Shapes: costume-specific body shape slider support, Blender shapes preventing mesh clipping
- Upcoming Additions: fully original character creation
❓ Frequently Asked Questions (FAQ)
Q. Can absolute beginners who have never used 3D programs attend?
A. Yes! Basic operations of Blender and Unity are also taught. You can ask questions immediately when stuck and receive corrections via screen sharing.
Q. What materials or programs are needed for the course?
A. Blender (free), Unity (free), virtual programs (VRChat / Warudo / VSF) are required. Marvelous Designer (paid) is needed for original costume production, and Stylized Hair Addon (paid) for hair creation.
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