Supported avatars
Shinra: https://booth.pm/ja/items/4707634
Lapwing: https://booth.pm/ja/items/4993931
Grus: https://kujishift.booth.pm/items/3190100
Nagiya Ruri: https://moca-studio.booth.pm/items/5351494
Maya: https://booth.pm/ja/items/3390957
Manuka: https://booth.pm/ja/items/5058077
Sio: https://booth.pm/ja/items/5650156
[position adjusted avatar].
Karin: https://booth.pm/ja/items/3470989
*Because there is no BlendShape for heels, it is necessary to delete the mesh below the ankles and change the clothes.
Please refer to the separate image for the modification method using AvatarOptimizer for details. We have not been able to confirm the operation with other Komado avatars. Please understand this beforehand. (This issue will be fixed in a future update. We apologize for any inconvenience caused by lack of technology.)
Avatar Optimizer: https://booth.pm/ja/items/4885109
Number of polygons (number of triangles)]
Belt: 1032
Knife: 2808
Main:7456 NormalHeel:384
Total: △11,680
Contents
KnifeHeel.unitypackage
FBX
Matcap
Material
Prefab 4 kinds of sole, single color and camouflage sole Heel part can be switched with a general square one.
Caution.
This is a downloadable product and cannot be returned or refunded.
It is intended to be used with the invisible parts hidden by the shape key. Please refer to the images included in the file or attached to the description for values.
Please handle the knife tip with care.
Due to the high heel characteristic, the soles of the shoes will be buried in the ground. Please change the rig (Y coordinate) of the avatar body FBX, or use the avatar grounding adjustment tool https://booth.pm/ja/items/4579337 or here https://vpm.narazaka. net/. (We recommend using the tool).
When using on avatars that are not supported, position adjustment is required.
We have not been able to confirm the operation with full tracking. There is a possibility of penetration if the legs are moved significantly.
Due to the nature of the 3D model, the zipper will stretch if it is turned downwards a lot. This is something that can be addressed to some extent during production, but has not been completely resolved. We apologize for any inconvenience caused due to lack of skill.
The textures were created using ClipStudio Paint. Other software may cause problems with PSD.
The liltoon shader is used. Not included in this product. Download: https://booth.pm/ja/items/3087170
[How to modify without tools]
Drag and drop the Prefab onto the Hierarchy (+α: Adjust the size if attaching to an avatar other than the corresponding avatar).
Drag and drop the shoe bone to the location of the avatar's bone with the same name to which you want to attach the shoe bone. (e.g. shoe Upper_Leg should be put in the avatar's Upper_Leg)
Upload with other modifications.